// VERSION: 1.8 LAST UPDATE: 9.03.2011
/* 
 * Licensed under the MIT license: http://www.opensource.org/licenses/mit-license.php
 * 
 * Made by Wilq32, wilq32@gmail.com, Wroclaw, Poland, 01.2009
 * Website: http://code.google.com/p/jqueryrotate/ 
 */

// Documentation removed from script file (was kinda useless and outdated)

(function($) {
var supportedCSS,styles=document.getElementsByTagName("head")[0].style,toCheck="transformProperty WebkitTransform OTransform msTransform MozTransform".split(" ");
for (var a=0;a<toCheck.length;a++) if (styles[toCheck[a]] !== undefined) supportedCSS = toCheck[a];
// Bad eval to preven google closure to remove it from code o_O
// After compresion replace it back to var IE = 'v' == '\v'
var IE = eval('"v"=="\v"');

jQuery.fn.extend({
ImageRotate:function(parameters)
{
    // If this element is already a Wilq32.PhotoEffect object, skip creation
    if (this.Wilq32&&this.Wilq32.PhotoEffect) return;
    // parameters might be applied to many objects - so because we use them later - a fresh instance is needed 
    var paramClone = $.extend(true, {}, parameters); 
    return (new Wilq32.PhotoEffect(this.get(0),paramClone))._rootObj;
},
rotate:function(parameters)
{
    if (this.length===0||typeof parameters=="undefined") return;
    if (typeof parameters=="number") parameters={angle:parameters};
    var returned=[];
    for (var i=0,i0=this.length;i<i0;i++)
    {
        var element=this.get(i);    
        if (typeof element.Wilq32 == "undefined") 
            returned.push($($(element).ImageRotate(parameters)));
        else 
            element.Wilq32.PhotoEffect._handleRotation(parameters);
    }
    return returned;
}
});

// Library agnostic interface

Wilq32=window.Wilq32||{};
Wilq32.PhotoEffect=(function(){

    if (supportedCSS) {
        return function(img,parameters){
            img.Wilq32 = {
                PhotoEffect: this
            };
            
            this._img = this._rootObj = this._eventObj = img;
            this._handleRotation(parameters);
        }
    } else {
        return function(img,parameters) {
            // Make sure that class and id are also copied - just in case you would like to refeer to an newly created object
            this._img = img;

            this._rootObj=document.createElement('span');
            this._rootObj.style.display="inline-block";
            this._rootObj.Wilq32 = 
                {
                    PhotoEffect: this
                };
                
            if (img.parentNode) {
                img.parentNode.insertBefore(this._rootObj,img);
            }
            
            if (img.complete) {
                this._Loader(parameters);
            } else {
                var self=this;
                // TODO: Remove jQuery dependency
                jQuery(this._img).bind("load", function()
                {
                    self._Loader(parameters);
                });
            }
        }
    }
})();

Wilq32.PhotoEffect.prototype={
    _setupParameters : function (parameters){
        this._parameters = this._parameters || {};
        if (typeof this._angle !== "number") this._angle = 0 ;
        if (typeof parameters.angle==="number") this._angle = parameters.angle;
        this._parameters.animateTo = (typeof parameters.animateTo==="number") ? (parameters.animateTo) : (this._angle); 

        this._parameters.easing = parameters.easing || this._parameters.easing || function (x, t, b, c, d) { return -c * ((t=t/d-1)*t*t*t - 1) + b; }
        this._parameters.duration = parameters.duration || this._parameters.duration || 1000;
        this._parameters.callback = parameters.callback || this._parameters.callback || function(){};
        if (parameters.bind && parameters.bind != this._parameters.bind) this._BindEvents(parameters.bind); 
    },
    _handleRotation : function(parameters){
          this._setupParameters(parameters);
          if (this._angle==this._parameters.animateTo) {
              this._rotate(this._angle);
          }
          else { 
              this._animateStart();          
          }
    },

    _BindEvents:function(events){
        if (events && this._eventObj) 
        {
            // Unbinding previous Events
            if (this._parameters.bind){
                var oldEvents = this._parameters.bind;
                for (var a in oldEvents) if (oldEvents.hasOwnProperty(a)) 
                        // TODO: Remove jQuery dependency
                        jQuery(this._eventObj).unbind(a,oldEvents[a]);
            }

            this._parameters.bind = events;
            for (var a in events) if (events.hasOwnProperty(a)) 
                // TODO: Remove jQuery dependency
                    jQuery(this._eventObj).bind(a,events[a]);
        }
    },

    _Loader:(function()
    {
        if (IE)
        return function(parameters)
        {
            var width=this._img.width;
            var height=this._img.height;
            if (this._img.parentNode) {
                this._img.parentNode.removeChild(this._img);
            }
                            
            this._vimage = this.createVMLNode('image');
            this._vimage.src=this._img.src;
            this._vimage.style.height=height+"px";
            this._vimage.style.width=width+"px";
            this._vimage.style.position="absolute"; // FIXES IE PROBLEM - its only rendered if its on absolute position!
            this._vimage.style.top = "0px";
            this._vimage.style.left = "0px";
            this._vimage.style.zIndex = this._img.style.zIndex;

            /* Group minifying a small 1px precision problem when rotating object */
            this._container =  this.createVMLNode('group');
            this._container.style.width=width;
            this._container.style.height=height;
            this._container.style.position="absolute";
            this._container.setAttribute('coordsize',width-1+','+(height-1)); // This -1, -1 trying to fix ugly problem with small displacement on IE
            this._container.appendChild(this._vimage);
            
            this._rootObj.appendChild(this._container);
            this._rootObj.style.position="relative"; // FIXES IE PROBLEM
            this._rootObj.style.width=width+"px";
            this._rootObj.style.height=height+"px";
            this._rootObj.setAttribute('id',this._img.getAttribute('id'));
            this._rootObj.className=this._img.className;            
            this._eventObj = this._rootObj;    
            this._handleRotation(parameters);    
        }
        else
        return function (parameters)
        {
            this._rootObj.setAttribute('id',this._img.getAttribute('id'));
            this._rootObj.className=this._img.className;
            
            this._width=this._img.width;
            this._height=this._img.height;
            this._widthHalf=this._width/2; // used for optimisation
            this._heightHalf=this._height/2;// used for optimisation
            
            var _widthMax=Math.sqrt((this._height)*(this._height) + (this._width) * (this._width));

            this._widthAdd = _widthMax - this._width;
            this._heightAdd = _widthMax - this._height;    // widthMax because maxWidth=maxHeight
            this._widthAddHalf=this._widthAdd/2; // used for optimisation
            this._heightAddHalf=this._heightAdd/2;// used for optimisation
            
            this._img.parentNode.removeChild(this._img);    
            
            this._aspectW = ((parseInt(this._img.style.width,10)) || this._width)/this._img.width;
            this._aspectH = ((parseInt(this._img.style.height,10)) || this._height)/this._img.height;
            
            this._canvas=document.createElement('canvas');
            this._canvas.setAttribute('width',this._width);
            this._canvas.style.position="relative";
            this._canvas.style.left = -this._widthAddHalf + "px";
            this._canvas.style.top = -this._heightAddHalf + "px";
            this._canvas.Wilq32 = this._rootObj.Wilq32;
            
            this._rootObj.appendChild(this._canvas);
            this._rootObj.style.width=this._width+"px";
            this._rootObj.style.height=this._height+"px";
            this._eventObj = this._canvas;
            
            this._cnv=this._canvas.getContext('2d');
            this._handleRotation(parameters);
        }
    })(),

    _animateStart:function()
    {    
        if (this._timer) {
            clearTimeout(this._timer);
        }
        this._animateStartTime = +new Date;
        this._animateStartAngle = this._angle;
        this._animate();
    },
_animate:function()
     {
         var actualTime = +new Date;
         var checkEnd = actualTime - this._animateStartTime > this._parameters.duration;

         // TODO: Bug for animatedGif for static rotation ? (to test)
         if (checkEnd && !this._parameters.animatedGif) 
         {
             clearTimeout(this._timer);
         }
         else 
         {
             if (this._canvas||this._vimage||this._img) {
                 var angle = this._parameters.easing(0, actualTime - this._animateStartTime, this._animateStartAngle, this._parameters.animateTo - this._animateStartAngle, this._parameters.duration);
                 this._rotate((~~(angle*10))/10);
             }
             var self = this;
             this._timer = setTimeout(function()
                     {
                     self._animate.call(self);
                     }, 10);
         }

         // To fix Bug that prevents using recursive function in callback I moved this function to back
         if (this._parameters.callback && checkEnd){
             this._angle = this._parameters.animateTo;
             this._rotate(this._angle);
             this._parameters.callback.call(this._rootObj);
         }
     },

    _rotate : (function()
    {
        var rad = Math.PI/180;
        if (IE)
        return function(angle)
        {
            this._angle = angle;
            this._container.style.rotation=(angle%360)+"deg";
        }
        else if (supportedCSS)
        return function(angle){
            this._angle = angle;
            this._img.style[supportedCSS]="rotate("+(angle%360)+"deg)";
        }
        else 
        return function(angle)
        {
            this._angle = angle;
            angle=(angle%360)* rad;
            // clear canvas    
            this._canvas.width = this._width+this._widthAdd;
            this._canvas.height = this._height+this._heightAdd;
                        
            // REMEMBER: all drawings are read from backwards.. so first function is translate, then rotate, then translate, translate..
            this._cnv.translate(this._widthAddHalf,this._heightAddHalf);    // at least center image on screen
            this._cnv.translate(this._widthHalf,this._heightHalf);            // we move image back to its orginal 
            this._cnv.rotate(angle);                                        // rotate image
            this._cnv.translate(-this._widthHalf,-this._heightHalf);        // move image to its center, so we can rotate around its center
            this._cnv.scale(this._aspectW,this._aspectH); // SCALE - if needed ;)
            this._cnv.drawImage(this._img, 0, 0);                            // First - we draw image
        }

    })()
}

if (IE)
{
Wilq32.PhotoEffect.prototype.createVMLNode=(function(){
document.createStyleSheet().addRule(".rvml", "behavior:url(#default#VML)");
        try {
            !document.namespaces.rvml && document.namespaces.add("rvml", "urn:schemas-microsoft-com:vml");
            return function (tagName) {
                return document.createElement('<rvml:' + tagName + ' class="rvml">');
            };
        } catch (e) {
            return function (tagName) {
                return document.createElement('<' + tagName + ' xmlns="urn:schemas-microsoft.com:vml" class="rvml">');
            };
        }        
})();
}

})(jQuery);

